Gaming Rules-Sports-Football


Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Weekly Props - Total Points Scored, Conference Points Scored, Will there Be a Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time), or the outcome is already determined.

Weekly Markets - Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant's count. Any Team or Player who are involved in an Abandoned or Postponed match will be treated as a non-runner and other participants subject to Rule 4 (Deductions) unless game is rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

Pre-Game Bets (Game Lines Including 2nd Half / 4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.

3-Way markets are settled on the score at the end of regulation time.

Mythical Matches - Push rules apply.

For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.

Team Totals, Odd or Even - Zero score by a team will count as even for settlement purposes.

Winning Margin.

Lowest/Highest Scoring Team - Only listed teams count. Dead-heat rules apply.

Team to Call 1st Timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc do not count.

Will Either Team Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT's (point after touchdown or 2 point conversions).
First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.

Divisional and Conference Points Match-Ups.

Player Match-Ups/Performances

Player Props/Performances - All Player Props will be settled according to game stats on www.NFL.com published on day of the game. Subsequent amendments do not affect settlement. Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.

Quarterback props are based on Gross Passing Yards gained.

First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action.

Touchdown Shirt Numbers - If no touchdown scored then all bets are no action.

Scorecast - Your player must be dressed for bets to stand. If a match is abandoned after a touchdown has been scored all bets will be settled as singles on the selected first touchdown scorer at the appropriate odds.

Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage lost).

Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.

Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to have action, unless settlement of bets is already determined:

Double Result - Predict the result at half-time and end of regulation time.

Highest Scoring Half - Push rules apply.

Team with Highest Scoring Quarter - Push rules apply.

Highest Scoring Quarter - Dead-heat rules apply.

In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:-
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)
Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Double Result - Excludes overtime if played.

2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.

Result of Current Drive - If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered.

Make 1st Down on Current Drive - The Yes option is determined by achieving a new set of downs, either by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs due to non Automatic Penalties, e.g offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.

Parlay Cards
In the case of any of the selections resulting in a tie the selection will be treated as a Push and the parlay will stand on the remaining selections, e.g. a 4 team parlay with 1 tie will revert to a 3 team parlay on the 3 remaining selections, a 2 team parlay with 1 tie will revert to a single wager on the remaining selection, in all cases at the odds taken at the time the wager was placed.

Teaser Cards
In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. If any teaser falls below the required minimum (3 selections for NFL, or 2 selections for NCAAF) the bet will become void.

Teasers
In the case o
f any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, e.g. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a Push results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.

Season Props
All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season. All bets are action regardless of number of games.

Futures/Season Bets
Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.

NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.

AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.

NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).

Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection.

Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.

NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.

CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.

Conference/Division Betting
Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.

For all spreads and totals bets Push rules apply.